iii. Setting the Scene | Background, RENDER AND LIGHTING Layers
-Transferring a render in: what are render channels useful for?
- Shadow layer,
- diffuse layer
- alpha layer
-Now that the render layers are in, evaluate for lighting and contrast
- Blend modes for render layers
- dodge/burn tools
- using layer masks
-Based on the lighting in your scene, what kind of sky should there be?
- It may take several tries using different opacities and blend modes to get a sky you are satisfied with
- Often several color / gradient / sky image files are required
- A good place to use textures & overlays
- Using brushes to add sky features (stars, moon, clouds, fireworks...)
Light / textures / colors:
-What are photoshop actions and how do you control them?
-How far is too far with color/vignette/flare alterations?
-Using textures, grains, noise, and vignettes
-Setting contrast, saturation, curves, and brightness
-Light effects: special flares, sun beams, glow, bokeh, headlights, vehicle streaks etc. will go in here; we'll talk about how to produce those later. (link)
-Weather effects: snow, rain, mist, fog etc. will go in here, we'll talk about how to produce those later. (link)
-Thinking about context & the focus of the image: when to use photo or render background
-How to choose & add realistic grass, paving, or textures to your image (refer to below for a 'shop-along)
Build a basic scene from stock photo assets
Build a basic scene from render channels
Build a lighting folder from scratch
Alter a photoshop action
10 ready-to-use color / light folders