iii. Setting the Scene | Background, RENDER AND LIGHTING Layers



-Transferring a render in: what are render channels useful for?

  • Shadow layer,
  • diffuse layer
  • alpha layer
  • z-depth

-Now that the render layers are in, evaluate for lighting and contrast

  • Blend modes for render layers
  • dodge/burn tools
  • using layer masks


-Based on the lighting in your scene, what kind of sky should there be?

  • It may take several tries using different opacities and blend modes to get a sky you are satisfied with
  • Often several color / gradient / sky image files are required
  • A good place to use textures & overlays
  • Using brushes to add sky features (stars, moon, clouds, fireworks...)

Light / textures / colors:

-What are photoshop actions and how do you control them?

-How far is too far with color/vignette/flare alterations?

-Using textures, grains, noise, and vignettes

-Setting contrast, saturation, curves, and brightness

-Light effects: special flares, sun beams, glow, bokeh, headlights, vehicle streaks etc. will go in here; we'll talk about how to produce those later. (link)

-Weather effects: snow, rain,  mist, fog etc. will go in here, we'll talk about how to produce those later. (link)


-Thinking about context & the focus of the image: when to use photo or render background

-How to choose & add realistic grass, paving, or textures to your image (refer to below for a 'shop-along)


Build a basic scene from stock photo assets

Build a basic scene from render channels

Build a lighting folder from scratch

Alter a photoshop action


10 ready-to-use color / light folders