Future Landscapes

i. Generating Assets | The Visual Library

i. Generating Assets: The Visual Library

Outline:

What: 

-What are assets? The images, textures, brushes, and patterns we work with to bring a rendering to life

-What format do we save them in? What effect does file size of assets have on the final image?

WHY:

-You won't get far without any visual assets to work with and building up a library takes a long time of browsing, downloading, cutting out, and organizing.

-Rendering vs. Photoshop (aside) - why do we add textures and trees in photoshop when we could add them to our 3D file?

WHO:

-Who provide assets?

-The conundrum of ownership: What about image attribution? What is the creative commons? Why is it important to give credit?

HOW:

-How do we find assets? In what way should we organize them? (file structure)

-How do we build our own assets? What do we look for in a good asset?

-Looking for grass, paving, and other 'eye level' assets - the key to realistic perspective is having a texture that recedes into the background.

Where:

-Links to providers of free assets; links to open source stock imagery; links to creative commons areas

-Online resources

'shop-alongs:

-Guided video on how to cut out assets of various kinds - what tools can we use in photoshop to make it easier to cut things out? (using quickmask, brushes and erasers; using "select color range"; refining a selection)

-How to create a pattern from stock imagery;

-How to load brushes, patterns, and swatches in Photoshop;

-We will learn how to apply these assets later.

Premium:

-Download a starter set of assets in pre-set folder structure (10 different sets) - not found elsewhere on the web and updated constantly.

-Download pattern files for landscape plans